What are the precedents for the game elements of "Squid Game" beyond "Battle Royale"?

What are the precedents for the game elements of "Squid Game" beyond "Battle Royale"? - If You Judge People You Have No Time To Love Them text spelled out with pink letter tiles of famous word game against black background

Having watched Squid Game, I have the feeling that, while it is very different from Battle Royale, there are a number of elements that the two works have in common, in the way that the game is depicted:

  • people are gassed into artificial sleep and kidnapped to a deserted island;
  • the game is extremely lethal - there is expected to be exactly a single survivor;
  • the players die either when eliminated by game rules, or at the hand of one another (importantly, there is not a "hunter" type of player who are supposed to kill the non-hunter players);
  • the game takes place in the contemporary world;
  • the PA system regularly plays Classical European Music;

Does Battle Royale establish an archetype of such "absolute lethality games in the modern world"? Or can most of the listed elements be found in previous works of cinema/TV?






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