Where does this design of a monster come from?

Where does this design of a monster come from? - Unrecognizable woman with opened sketchbook with inscription and drawing

In the 1942 Superman cartoon The Arctic Giant there is a monster which picture I am including in this question. In the cartoon, it is described as a tyrannosaurus. Where does the design of this monster come from? I initially thought it could be a Godzilla ripoff, however, Godzilla premiered 12 years later. So is this how people believed dinosaurs looked like in 1942 or is this design based on something else - like only the artistic vision of the artists?

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Best Answer

The monster doesn't look like the depiction of a tyrannosaurus in 1940s science nor like the modern depiction of a tyrannosaurus.

About the only thing this monster has in common with a real tyrannosaurus is being reptilian, bipedal, and very large, much larger than real tyrannosaurus. More like an imaginary Tyrannosaurus imperator than a realTyrannosaurus rex.

So I would say that the monster is more or less based on a highly exaggerated popular image of a generic meat eating dinosaur made many times larger than in real life.




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Where does the idea of monsters come from?

Monster derives from the Latin monstrum, itself derived ultimately from the verb moneo ("to remind, warn, instruct, or foretell"), and denotes anything "strange or singular, contrary to the usual course of nature, by which the gods give notice of evil," "a strange, unnatural, hideous person, animal, or thing," or any " ...

How do you come up with monster designs?

Scary monster design will almost always do something with the teeth. Long sharp canines are a classic, playing on our fear of predators. The use of teeth can be more complicated as well, implying a twisted and painful nature to it, with ill-fitting teeth in the mouth such as with the Wendigo of Until Dawn.

What makes a monster design scary?

To summarise:
  • Incorporate basic fears into the monster. ...
  • Make it unknown. ...
  • Make it unpredictable. ...
  • If the previous two are applied correctly, then the observer (audience, character, whatever interacts with the monster) will image the monster to be much scarier than it really is. ...
  • Make them uncontrollable and powerful.




  • What Makes A Great Monster Design?




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