Why are superhero animated movies not made with the same level of graphics as pre-rendered videogame cutscenes?
I've played some superhero games like the Batman: Arkham series and I've noticed that the pre-rendered cutscenes (to be distinguished from real-time cutscenes) are really good. So much good that I've wondered:
"Why don't they make an animated movie with the same level of graphics?"
The game just plays a pre-recorded video file during a pre-rendered cutscene. Why not string them together and make a movie?
Here are some YouTube clips of pre-rendered (cut)scenes from popular superhero games that will hopefully convey what I'm talking about:
- Batman: Arkham Origins - Intro Cutscene, Batman: Arkham Origins - Trailer (features a fight between Batman and Deathstroke)
- Injustice 2 - Trailer
- Spiderman: Edge of Time - All Cutscenes
Compare the videos I've shown above with some of the latest animated superhero movies:
I certainly do enjoy such superhero animated movies but I simply wonder why they don't turn up the level of graphics to the level that's present in pre-rendered videogame cutscenes.
I understand that there must be reason(s) that explain why making a movie that has the same level of graphics as those that can be witnessed in pre-rendered video game cutscenes is a bad idea. I wish to know some of those reasons.
Although my question brings up video games, my main query deals with the decision taken by the movie industry, and hence, I believe my question falls within the domain of Movies&TV StackExchange.
Additional Comments
It's not just me as I've seen several comments on YouTube that go something like:
"I want to see a CGI Batman Movie like this trailer! That would be amazing!"
I've also seen one response to such a comment that says it's extremely expensive and needs "200+ million" animators to make it into a movie. At this point, another user enters the discussion and says that the estimate of "200+ million" animators is just plain wrong. And so continues the back-and-forth argument.
I would like a credible answer.
Best Answer
There are multiple reasons here.
Money
Simply put, cartoony graphics are considerably cheaper to develop than the high realism 3D cinematics.
Animated cartoons don't have the biggest audience (compared to live action movies). The smaller the profits, the smaller the development budget.
Without having seen the numbers (I can't find any reasonably trustworthy source), I will gladly bet that the budget for the Arkham games was considerably larger than for the movies you linked.
Stylistic choices
Some animated 3D movies opt for a cartoony vibe that avoids excessive graphical realism. This can be done for many reasons. It's very prevalent in (but by no means limited to) children's movies. Let's use Shrek, Inside Out and Bee Movie as example, but I'm sure you know the list is quite extensive.
A great example here of stylistic choice are the Animatrix movies. This is a collection of short films related to the Matrix universe, with varying graphical styles, from realism to anime. Each movie stands on its own, and there's no reason why they should all have used the exact same graphics, let alone all needing to try for as much graphical realism as possible (which is what your question is trying to assert).
Nostalgia
This is arguably a subset of the stylistic choice category.
Movies like the linked Batman movies very much herald back to the age of the comic book. The graphics retain that thematic connection. There's also the connection to older animated series (e.g. Batman: The Animated Series) on top of the comic book connection.
The comparison is easily made here. The Arkham Origins trailer seems much less related to Batman comic book ancestry than both Hush and Gothan By Gaslight do.
They actually do, sometimes
For their time of release, some movies and shows do heavily lean on realistic graphics:
- Final Fantasy: The Spirits Within (2001) had equivalent graphics to the Final Fantasy game cutscenes released around the same time.
- Beowulf (2007) was a frankly astonishing marvel in terms of facial modeling of actors (most notably Anthony Hopkins)
- Harlock: Space Pirate (2013). Maybe not the greatest movie by itself, but a very interesting realistic 3D take on an anime.
- The Animatrix (2003) - at least some of the short films, as discussed above.
- Love, Death & Robots (2019) - at least some of the episodes, similar to the Animatrix.
- The Lion King (2019). My opinion on the remake aside, you cannot deny its astonishing graphical quality.
This list is merely from recollection, i.e. movies that astonished me with their graphical fidelity (relative to the year of release, of course!). The list is much longer.
Pictures about "Why are superhero animated movies not made with the same level of graphics as pre-rendered videogame cutscenes?"
Why do animated movies look better than video games?
Animated movies generally usually have a higher level of detail which causes a long render time for each individual frame. Games on the other hand don't have quite as much detail in them, because the scene has to be rendered 30 or more times per second.Why do games use pre rendered cutscenes?
Pre-rendering wasn't limited to just in-game graphics, however, many games also pre-rendered their cutscenes, in order to improve the presentation of the story, and from that, players' investment in said story.What resolution are animated movies?
Current animated movies are made to be viewed at 24 frames per second (fps) and at resolutions of about 2K.How animation for games is different from animation for movies?
3) Game Animation is Reliant Upon Programmed AI Scripts and Users while Movie Animation Controls what the Viewers see. Interestingly, the objects present in games in the background are programmed to respond to the user's movement.Bring Back Pre-Rendered Cutscenes In Video Games | Pre Rendered 3D Graphics
More answers regarding why are superhero animated movies not made with the same level of graphics as pre-rendered videogame cutscenes?
Answer 2
In addition to Flater's answer, I feel it's worth emphasizing that Batman: Hush and Batman: Gotham by Gaslight are both direct-to-video productions - they are not intended for theatrical release, but are instead sold as DVDs or Blu-Rays. Direct-to-video productions don't make anywhere near as much money as theatrical releases: as of 4 January 2020, Gotham by Gaslight has made $4.6 million, and Hush has made $3.6 million.
Because of this, direct-to-video animations have to be made very cheaply in order to turn a profit. This means using traditional 2D animation, as cutting-edge 3D animation like in the Arkham games is extremely expensive, and anything less than cutting-edge will just look terrible.
2D animation is also far quicker to produce, and as a result, multiple productions can be released in a single year. DC have released at least 3 direct-to-video animations every year since 2009, and at least 5 every year since 2015. I don't know of any 3D animation studios that have that kind of production rate.
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Uzunov Rostislav, cottonbro CG, Henry & Co., cottonbro CG