Why do Mickey's ears rotate and shift location when he is not facing the camera?

Why do Mickey's ears rotate and shift location when he is not facing the camera? - Brown Tabby Cat Sitting on Cat Tree

I thought about this the first time I visited Disney Land. There I saw a 3D model of Mickey in real life.

When he is not facing the camera, his ears are sideways, and appear as you'd expect them to appear if you look at them from that angle.

However, if you see and show where Mickey is rendered in 3D, you would see his ears flat and round whatever angle he is facing.

Not only that, his second ear (the one farthest from the camera), changes position, and is shifted downwards, almost as if it does not want to be eclipsed by the ear in the foreground.

I can understand hand drawn animation reasons for doing this, but having a CG animation mimicking this effect makes it hard for the viewer to understand the physics of Mickey's model.

Mickey's ears are weird



Best Answer

To make the Mickey symbol more recognizable, the more authentic depiction was abandoned. From Wikipedia:

Ub Iwerks designed Mickey's body out of circles in order to make the character simple to animate. Disney employees John Hench and Marc Davis believed that this design was part of Mickey's success as it made him more dynamic and appealing to audiences. Mickey's circular design is most noticeable in his ears, which in traditional animation, always appear circular no matter which way Mickey faces. This made Mickey easily recognizable to audiences and made his ears an unofficial personal trademark. Even today, the rudimentary symbol Mickey Mouse is often used to represent Mickey (see Hidden Mickey). This later created a dilemma for toy creators who had to recreate a three-dimensional Mickey. In animation in the 1940s Mickey's ears were animated in a more realistic perspective.

This unrealistic depiction is so iconic, it was even replicated somehow in 3d later on. Says John Ford, one of the animators of the video game Epic Mickey:

We did some tests with Mickey without ears that were facing the camera and it just didn’t hold up,” said John Ford, one of the animators at Junction Point, “so we decided to go with the facing ears. We had some really smart programmers write code that would always make sure that, no matter which way Mickey was facing, you would have ears that not only faced the camera correctly but also oriented correctly on his head".

In the end, cartoons aren't exactly about realism but about expression. As animator Richard Williams says in his book The Animator's Survival Kit:

Good drawing is not copying the surface. It has to do with understanding and expression. We don’t want to learn to draw just to end up being imprisoned in showing off our knowledge of joints and muscles. We want to get the kind of reality that a camera can’t get. [...]

Many cartoonists and animators say that the very reason they do cartoons is to get away from realism and the realistic world into the free realms of the imagination. They’ll correctly point out that most cartoon animals don’t look like animals - they’re designs, mental constructs.

Here's an example of a more realistic perspective approach in the 40s that was eventually scrapped:

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Pictures about "Why do Mickey's ears rotate and shift location when he is not facing the camera?"

Why do Mickey's ears rotate and shift location when he is not facing the camera? - Young female in warm clothes standing near male in hood standing near railroad at nign in winter time and looking at camera
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Why do Mickey's ears rotate and shift location when he is not facing the camera? - Closeup Photo of Brown and Black Dog Face



Does Mickey Mouse have ears?

His ears don't rotate with his head. It's also fairly flexible, and can be adjusted to make sense in context. The subtle oddness becomes painfully obvious once Mickey is 3-D animated.

What shape are Mickey Mouses ears?

The newly created Mickey Mouse was nearly identical to Oswald the Rabbit, save for his new round, disc-like ears.



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Images: Craig Adderley, Masha Raymers, Wendy Wei, Lum3n