How did they make the sand storm chase in Mission: Impossible - Ghost Protocol

How did they make the sand storm chase in Mission: Impossible - Ghost Protocol - Person Sitting Outdoors

It kinda looks real, but how did they really made the sand storm scene in Mission: Impossible - Ghost Protocol?



Best Answer

To show approaching sandstorm, they used a Plume GPU-accelerated Simulation Rendering application (I am not sure about the link, but Google returned this one).

From this interview with John Knoll, the VFX Supervisor

BD: What about the approaching sandstorm?

JK: That was done in the Singapore office using our Plume GPU-accelerated simulation rendering application, which is a fantastic tool. It lets you iterate quickly and then generates spectacularly good results. Plume has dramatically changed how we do those fire and dusty things.

To film chase scene in sandstorm, they used real dust for this. However, during run chase, they kept high density of dust and during drive chase scene, they kept low density to keep it safe to drive.

BD: And what about during the actual chase in the sandstorm?

JK: Once we are inside the sandstorm, most of the work is evening out the density of dust. They did try and have as much practical in-camera as possible, but there are times when you see blue sky on top of it and some grip equipment in the background, so we're augmenting dust to hide that sort of thing and make it appear to be a consistent level. And then about half-way through, it switches to a car chase, where Brad really loved the idea of the contradiction of a car chase in dense sandstorm where it's too dangerous to drive fast. And you think about the logistics of shooting that. Again, they tried to get as much practical dust, but it's a little too dangerous to do a huge amount for the same reason it would be in reality. So there was lighter dust for the driving scenes and so we had a little more augmentation of the dust level for that last half of the scene. They used ground paper pulp. We also used a lot of dust elements in our stock library of blowing dust. And in some cases it's just noise patterns in the comp. If you think about it, once you have really dense dust, it's everything converging on a flat color and you just want to be able to see a little bit of movement. It's actually low-contrast and you can get away with a lot.




Pictures about "How did they make the sand storm chase in Mission: Impossible - Ghost Protocol"

How did they make the sand storm chase in Mission: Impossible - Ghost Protocol - Woman Standing on Shoreline
How did they make the sand storm chase in Mission: Impossible - Ghost Protocol - Sea Under White Dramatic Sky
How did they make the sand storm chase in Mission: Impossible - Ghost Protocol - Bird Flying over Beach



How did they film the sandstorm in Ghost Protocol?

The sequence was shot with IMAX cameras, and those burn through film quickly, reloading the film also added time to the shoot. While the film shows Ethan Hunt free climbing, in reality Tom Cruise had to be harnessed, but the strain of that cut off his circulation.

Does Dubai have sandstorms like in Mission Impossible?

Forecasters say most of the storms that reach the country originate from the dries-up marshlands of Kuwait or Iraq, but they usually blow themselves out before they reach the Emirates. Instead of a fast-moving wall of air, as seen in Dubai in Hollywood film Mission Impossible: Ghost Protocol, the sand is suspended.

Do they have big sandstorms in Dubai?

Dubai's tropical desert climate means that the emirate can often experience sandstorms during spring and (more predominantly) summer. These storms occur when strong winds lift up sand from dry areas and project the sand across vast distances.

Who scored Mission Impossible Ghost Protocol?

MusicMission: Impossible \u2013 Ghost Protocol: Music by Michael GiacchinoSoundtrack album by Michael GiacchinoReleasedJanuary 10, 2012GenreFilm scoreLength76:288 more rows



'Sandstorm Pursuit' | \




More answers regarding how did they make the sand storm chase in Mission: Impossible - Ghost Protocol

Answer 2

It's mostly CGI enhancing some practical effects.

John Knoll, ILM's senior visual effect supervisor explained...

What about the approaching sandstorm?

JK: That was done in the Singapore office using our Plume GPU-accelerated simulation rendering application, which is a fantastic tool. It lets you iterate quickly and then generates spectacularly good results. Plume has dramatically changed how we do those fire and dusty things.

And what about during the actual chase in the sandstorm?

JK: Once we are inside the sandstorm, most of the work is evening out the density of dust. They did try and have as much practical in-camera as possible, but there are times when you see blue sky on top of it and some grip equipment in the background, so we're augmenting dust to hide that sort of thing and make it appear to be a consistent level. And then about half-way through, it switches to a car chase, where Brad really loved the idea of the contradiction of a car chase in dense sandstorm where it's too dangerous to drive fast. And you think about the logistics of shooting that. Again, they tried to get as much practical dust, but it's a little too dangerous to do a huge amount for the same reason it would be in reality. So there was lighter dust for the driving scenes and so we had a little more augmentation of the dust level for that last half of the scene. They used ground paper pulp. We also used a lot of dust elements in our stock library of blowing dust. And in some cases it's just noise patterns in the comp. If you think about it, once you have really dense dust, it's everything converging on a flat color and you just want to be able to see a little bit of movement. It's actually low-contrast and you can get away with a lot.

Source

Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Engin Akyurt, Tiana, Arthur Brognoli, Francesco Ungaro