How can a chess game with clock take 5 hours?

How can a chess game with clock take 5 hours? - A Man Pressing the Chess Clock

In the 4th episode Beth plays against a Russian boy, at some point he says "the game is going on for 5 hours, you should seal your move".

How can a game with a clock take 5 hours? In one of the earlier games the rules was 120 minutes with a max of 60 moves (I think). So assuming the same rules apply for this match, the longest a game can take is 4 hours?

This might be a better fit for Chess Stack Exchange, but the answer could depend on time, location or type of tournament.



Best Answer

The 120/40 clock referred to for the tournament means that the player has to complete the first 40 moves in 120 minutes or they lose automatically.

What is not explicitly stated in the movie is that there are time limits for the next sections of the game. 60 minutes for the next 20 moves is not uncommon -- so a five hour game is well within the rules.

That and more fun chess facts can be found at Chess Stack Exchange, which is where this question probably belongs.




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How can a chess game with clock take 5 hours? - Man and Woman Playing Chess
How can a chess game with clock take 5 hours? - Elderly Men Playing a Game of Chess
How can a chess game with clock take 5 hours? - Man in White Clothing Sitting in Front of a Chessboard



How long is a chess game with a clock?

These games can last as long as 7 or more hours! Many tournaments will have faster games at 1 hour per player, 30 minutes (Action Chess), 15 minutes (Quick Chess), or 5 minutes (Speed or Blitz Chess).

Does a chess game have a time limit?

For all major FIDE events, the World Chess Federation has set a single-time control. This means a standard 90 minutes is given to both players. This time limit is enough for 40 moves after which the players can still get an extra 30 minutes to complete the entire game.



How to use a chess clock




More answers regarding how can a chess game with clock take 5 hours?

Answer 2

I'll admit that I haven't seen the series, but let me just add that 'sealing a move' was common practice when playing with adjournments. That practice has disappeared, over-the-board games are now always finished the same day, but it used to be possible for games to be adjourned if they weren't decided after 40 or 60 moves. Wikipedia lists two common time controls, the first one which matches the scene:

  • 2?½ hours per player for the first forty moves, followed by adjournment (a five-hour session)
  • Two hours per player for the first forty moves, followed by one hour for the next twenty moves, followed by adjournment (a six-hour session)

Basically, it worked as follows: a player may choose to 'pause' the game by writing down their move, put it in an envelope, seal it and give it to the arbiter. Both players could take the time to analyze the game in great detail (with their second or their coach). The game would then be resumed the next day, or perhaps even later in the tournament, on what was scheduled to be a rest day.

The main benefit of this system would be that the players weren't exhausted from the first hours of the game, so the quality of play would likely increase. The main drawbacks: tournament schedules could become tight, and it was disappointing for the public if you didn't know who won. Imagine a soccer game in a knock-out tournament which (even after extra time) is still equal, and the players decide that they will come back tomorrow to finish it off...

Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Tima Miroshnichenko, cottonbro, Елена Марценюк, cottonbro